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CyGen - Displacement Demo

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Description

Hi there!

I'm currently working on different types of buildings for my CyGen Project:
Website: [link]
Demo I: [link]
Demo II: [link]
This is simply a demo to demonstrate a displacement mapping technique via mental ray, using the viewport depended subdivision controls. This will allow me to render very highresolution geometry close up to the camera, whereas further buildings will receive less amounts of details, due to the nature of it's tesselation algorithm.
I'm already very looking forward applying this technique on my next upcoming building types.

For the image itself. I've modelled the sculpture in Autodesk Mudbox (simply awesome program!!) within 2-3 hours. Generated a displacement map and rendered it with Mental Ray in Autodesk Maya 2008.

- 1 polygonface in the scene
- approx. 400000 polys during subdivision
- 4.5 hours rendertime on my old X2 4400+, with 2 GB RAM
- Maya 2008, Mudbox, Photoshop CS2

Thanks for watching,

Dan
Image size
1280x720px 661.2 KB
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Comments58
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VinceWhitmore's avatar
Very cool effect! Lots of detail and texture with a very realistic look.
I'm envious.